I work as a Principal Environment Artist at Digital Insight Games. I’ve shipped Call of Duty: World War 2, Spyro: Reignited Trilogy, Call of Duty: Black Ops Cold War, and Call of Duty: Vanguard

My work on all levels includes blocking out levels from scratch to finish, modeling, texturing, world building, and level design.

Screenshots & Credits

Call of Duty Vanguard

Arms Race – Multiplayer

Operation Tonga

Stalingrad Winter

Stalingrad Summer

CODV Credits

Call of Duty Black Ops Cold War



Call of Duty World War 2

The Final Reich

My contributions to The Final Reich largely focused on 1st, 2nd, and final passes of level geometry of the inner bunker areas, particularly the central command area and the Medical Wing/ Chop Shop. Other areas of focus were the Bridge, the Catacombs beneath the town, the Castle Courtyard leading into the Research and Development wing, and large parts of the level’s vista. I made numerous contributions to the town itself but it was mostly focused on full-revising or second pass modeling of various structures. I wholly rebuilt the clock tower “crown” to match the ornateness of the riverside tower I wholly constructed.

The Darkest Shore

The Shadowed Throne

The Tortured Path

The Frozen Dawn

Groesten House

Additional levels:

Groesten House Multiplayer

The Groesten House Zombies map was ported to MP. They modified the layout a bit. Fun to see our map used for MP.