Professional Work

I worked as an environment artist on the Nazi Zombies mode in Call of Duty: World War 2 at Sledgehammer Games. I am a world builder and owned several main gameplay spaces in this mode. So far, I have worked on 8 production levels and was responsible for modeling, texturing, uving, and look-developing gameplay spaces. I constructed both final level architecture and hero props.

Images forthcoming however these trailers showcase a large amount of the work I did on the game and the DLC maps thus far.



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