Resume

Sami Bashir

Atlanta, GA
samibashir200 at gmail.com

Projects

Call of Duty: Vanguard
Call of Duty: Black Ops: Cold War
Spyro Reignited Trilogy – Spyro 3
Call of Duty: World War 2

Work History

Digital Insight Games (May 2022 – Present)
Principal Environment Artist – Cloud Castles
Start to finish art passes on large game play areas including the environment design, material creation, look development, and prop modeling.
Created modular model sets for use by other artists.
Collaborated with multiple departments including animation, VFX, design, and engineering on implementing and integrating their work into the environments.

Sledgehammer Games (September 2016 – April 2022)
Environment Artist – Call of Duty Series
Start to finish art passes on large game play areas including the environment design, material creation, look development, and prop modeling.
Created modular model sets for use by other artists.
Worked closely with level designers to develop level layouts and gameplay scenarios.
Collaborated with multiple departments including animation, VFX, design, and engineering on implementing and integrating their work into the environments.

Designer and Artist – Spyro: Reignited Trilogy
Programmed and scripted levels in Spyro 3 using C++
Worked across disciplines to bring levels to alpha state
Polished environment architecture and provided light set dressing
Wrote gameplay mechanics and scripted enemy behavior using C++ and Unreal Blueprint

American College of Rheumatology (January 2015 – July 2016) – Coordinator of Collaborative Initiatives, The Lupus Initiative
Developed and implemented new learning modules for the College’s online learning systems.
Developed and maintained the TLI website and online Learning Management System.
Research and developed proof of concepts for new technology initiatives within the College.

Thrust Interactive (November 2012 – March 2014)
Art & Design Contractor
Shipped Ralph Lauren’s Red Race Challenge, AT&T Digital Life Home Application, and Dungeon Crawlers.
Did all of the 3D art on Red Race Challenge and optimized the art and level designs on Dungeon Crawlers.
Designed and developed the levels for the Red Race Challenge
Lead developer on the Digital Life Home App.
Developed art targets for project proposals to Cabela’s and A&E Networks.

Firepower Interactive (August 2011 – November 2012)
Owner and Developer
Video game development startup in which I did all of the work required to build a modern 3rd person shooter.
Worked on and completed the game Defect (http://www.indiedb.com/games/defect)
Includes: Environment art, programming, design, modelling, texturing, rigging, sound design and recording, material definition, etc

Software Proficiencies

Maya, Blender, Substance, ZBrush, Adobe Photoshop, Adobe Illustrator, Quixel Suite, SpeedTree
Engines: Unreal Engines 4 & 5, Unity, CryEngine, COD Engine(Radiant)

Education

Georgia Institute of Technology (2007 – 2011)
Bachelor of Science in Public Policy, 2011
Deans List

%d bloggers like this: