Foster City, CA
samibashir200 at gmail.com
High and low poly modelling including organic and hard surface.
Pre-visualization, research, design, development, and optimization of 3D video game environments.
Strong understanding of Next-Gen texturing techniques including PBR.
Replicating real world or imaginary environments in 3D through photo referencing or concept art.
Modular environment design techniques.
Task-oriented and strong ability to lead small teams of developers and cooperate with teammates to accomplish broader team goals.
Call of Duty: Black Ops: Cold War
Spyro Reignited Trilogy – Spyro 3 (PS4, XBONE)
Call of Duty: World War 2 (PS4, XBONE, PC)
Ralph Lauren’s Red Race Challenge (Facebook & iOS)
AT&T Digital Life Home Application (Android & iOS)
Dungeon Crawlers (Android & iOS)
Sledgehammer Games (September 2016 – Present)
Environment Artist – Call of Duty Series
Start to finish art passes on large game play areas including the environment design, material creation, look dev, and prop modeling.
Created modular tile sets for reuse.
Worked closely with level designers to develop level layouts and gameplay.
Collaborated with multiple departments including animation, effects, and design on implementing and integrating their work into the environments.
Designer and Artist – Spyro: Reignited Trilogy
Programmed and scripted levels in Spyro 3 using C++
Worked across disciplines to bring levels to alpha state
Polished environment architecture and provided light set dressing
Wrote gameplay mechanics and scripted enemy behavior using C++ and Unreal Blueprint
American College of Rheumatology (January 2015 – July 2016) – Coordinator of Collaborative Initiatives, The Lupus Initiative
Developed and implemented new learning modules for the College’s online learning systems.
Developed and maintained the TLI website and online Learning Management System.
Research and developed proof of concepts for new technology initiatives within the College.
Thrust Interactive (November 2012 – March 2014)
Art & Design Contractor
Shipped Ralph Lauren’s Red Race Challenge, AT&T Digital Life Home Application, and Dungeon Crawlers.
Did all of the 3D art on Red Race Challenge and optimized the art and level designs on Dungeon Crawlers.
Designed and developed the levels for the Red Race Challenge
Lead developer on the Digital Life Home App.
Developed art targets for project proposals to Cabela’s and A&E Networks.
Firepower Interactive (August 2011 – November 2012)
Owner and Developer
Video game development startup in which I did all of the work required to build a modern 3rd person shooter.
Worked on and completed the game Defect (http://www.indiedb.com/games/defect)
Includes: Environment art, programming, design, modelling, texturing, rigging, sound design and recording, material definition, etc
Maya, Substance, ZBrush, Adobe Photoshop, Adobe Illustrator,Quixel Suite, SpeedTree
Engines: Unreal Engines 4, Unity, CryEngine,
Georgia Institute of Technology (August 2007 – August 2011)
Bachelor of Science in Public Policy, August 2011